Jun
07
2018

Have you ever felt they have to run along maps happily listening to the sound of currency falling while playing a tower defense? Nicely, wait no longer! This Build present to you the Ballista Tourista build. Nine totems all outputting consequential damage and resulting in extra resistance in your element as a consequence of the […]



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May
18
2018

With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I’ve been messing around in PoB as best I can without having access to the new skills and changes, but I don’t have much experience with ignite or […]



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May
08
2018

During the Flashback Event, each zone will simultaneously have three different mods from the Bestiary and previous Leagues including Abyss, Ambush, Anarchy, Beyond, Bloodlines, Breach, Harbinger, Invasion, Nemesis, Perandus, and Torment. It’s an exciting idea and might give some players the chance to experience Leagues, they possibly never had a chance to play. Also, the […]



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May
01
2018

Essences of contempt are the go-to, flat phys on top of that base is what everyone is looking for. You want life + flat phys to attacks + %ele damage to attacks together if possible. For a quick overall idea of numbers, it’s like 4-9 phys at least, 30%+ ele dmg to attacks, and as […]



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Apr
25
2018

I plan on using Frost Blades for clearing since it’s projectile-based too so it benefits from Point Blank , Fury Bolts and other things. I couldn’t find a guide online so I decided to build my own skill-tree after lurking on poe-ninja for several hours. I plan on going Slayer/Raider but I’m open to suggestions. […]



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Apr
18
2018

GGG has a long story of nerfing mechanics or strategies deemed to be “too good” or “too fun” if you will, and with the rise of Elder Ring strategy I am veeery afraid this behavior might hit it. Run A Variety of Influenced Maps! Honestly, I think the question is simple: is this mechanic so […]



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Mar
21
2018

Did you miss Diablo 2? Path of Exile is what you need. New graphics, classic elements of mechanics, which are “blurred” with modern features. Incredibly huge tree of skills, in which you can “blind” absolutely any hero. Gloomy and at the same time stunning stylistics. In this case everything, the project continues to develop actively. […]



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